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Things I have to do before DMing a LARP on the 11th:

  • Make NPC packet not suck, send it out
  • Make the puzzles
  • Write the *riddles* for the puzzles
  • Do the art for art's sake
  • Write the lore
  • Buy / prepare the snacks
  • Try not to scream and die (THIS IS THE HARD ONE)

    Wargarble.

    On the plus side, Thanksgiving was pleasant, and I saw HP7.1, which was spectacular by comparison to the book. Some screenwriter did the job that JKR's editor should have done years ago and snipped and prodded and rearranged and redistributed until the quite decent ideas came clean of the strangling words.

    Which is to say, I liked it and wasn't expecting to. I appreciate that the editing job gave Ron a more equitable distribution of Things to Do, tucked the plot threads in tidily, and gave characters things to do before killing them off. Very neat. (And I don't blame them in the least for making it two movies; what they had in this one could scarcely have been cut down any farther and retained meaning.)

    In other news, I hate my French prof with burning HATE. And there is a special Hell reserved entirely for the writers of plotless, revelatory short stories. Special. Hell. I don't see how they can *do* that, anyway. Don't the characters get bored and start clamoring for something to do? I mean, 1000 words of introspection, sure, but beyond that I know *my* characters persist in going and engaging in Actions whether I've provided them with convenient ones or not. I suspect this merely indicates that said writers don't actually know how to create living characters. Bah.
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    cygna_hime

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